TeKnoZ's Halo 3: ODST Review
The good Points:
| Firefight mode is a blast | Campaign is well-paced, with tons of great moments | The between level sections are moody and engaging | Same great multiplayer from Halo 3, with three new maps | No Flood |
The Bad Points:
Multiplayer is mostly recycled from Halo 3 | Damage indicators are annoying.
You wake up all alone in a city. groups of enemies are hiding in the nearly pitch-black area and your allies are nowhere to be found. In the opening moments of Halo 3: ODST, you are vulnerable and aimless. These quiet scenes flow into the spirited, high-energy battles the franchise is known for, but this feeling of being lost never fully dissolves. ODST is an awesome entry in the series because it not only shows the elements that have made previous games in the series so explosively fun, but it also introduces a handful of new ideas that add a new spin on the classic game we all know. The most exciting of the new features is the Firefight mode, a cooperative battle against a never-ending swarm of covenant soldiers that is as intense and rewarding as anything that has appeared in the series. Whether you love the solo apects of the single-player campaign, the explosive nature of cooperative encounters, or the blood lust of multiplayer competition, Halo 3: ODST is a fantastic package